Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Fannie Paterson left the community. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Fannie Paterson's job. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
40 |
An investigation takes on a dangerous turn. |
6 |
40 |
Fannie Paterson's work ends up coming home with Fannie Paterson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
42 |
An investigation takes on a dangerous turn. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
8 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Fannie Paterson's work ends up coming home with Fannie Paterson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
9 |
50 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
54 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Continued as Believer (Holy Warrior). |
11 |
55 |
Opponents of Fannie Paterson's belief system ambush Fannie Paterson. |
11 |
55 |
Nearly killed. Owe 25,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Switched to Psion (Wild Talent). |
12 |
58 |
Gift causes a former ally to turn on Fannie Paterson and betray Fannie Paterson. One Ally or Contact becomes an Enemy. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Returned to Believer (Holy Warrior). |
13 |
61 |
Fannie Paterson faith is shaken. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Continued as Believer (Holy Warrior). |
14 |
64 |
Fannie Paterson have been following false teachings! |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
Retired. |
15 |
67 |
Moved to a new world. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |