Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Scout (Explorer). |
2 |
28 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Continued as Scout (Explorer). |
3 |
32 |
Victim of a crime |
3 |
32 |
Forced to continue current assignment. |
3 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
32 |
Continued as Scout (Explorer). |
4 |
36 |
Serve as the courier for an important message from the Imperium. |
4 |
36 |
Forced to muster out. |
5 |
36 |
Failed to qualify for Thief (Rogue). |
5 |
36 |
Became a Drifter (Wanderer). |
5 |
40 |
Find valuable salvage. |
5 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
40 |
Voluntarily left Wanderer |
6 |
40 |
Returned to Scout (Explorer). |
6 |
44 |
Perform an exemplary service for the scouts. |
6 |
44 |
Forced to muster out. |
7 |
44 |
Became a Merchant (Free Trader). |
7 |
48 |
Embroiled in legal trouble. |
7 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
48 |
Continued as Merchant (Free Trader). |
8 |
50 |
Embroiled in legal trouble. |
8 |
52 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
52 |
Continued as Merchant (Free Trader). |
9 |
56 |
A sudden war destroys Felecia Hawkins's trade routes and contacts, forcing Felecia Hawkins to flee that region of space. |
9 |
56 |
Gain rebels as Enemy |
10 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
56 |
Retired at age 56. |
10 |
56 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
60 |
Forced to muster out. |
11 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
60 |
Retired. |
11 |
63 |
A new romantic starts. Gain an Ally. |
12 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |