Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
34 |
Gain Enemy if Gail Nelson don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Amnesia. |
6 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Retired. |
7 |
41 |
Gained a contact. |
8 |
44 |
Good fortune. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |