Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Gained a contact. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Promoted to Drifter (Barbarian) rank 3. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Garnett Sims do not know what happened to Garnett Sims. There is a gap in Garnett Sims's memory. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Marine (Ground Assault) with the new title Marine. |
8 |
45 |
A mission goes disastrously wrong due to Garnett Sims's commander’s error or incompetence, but Garnett Sims survive. |
8 |
45 |
Cover for the commander and gain an Ally. |
8 |
47 |
Attempt at commissioned failed. |
8 |
47 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
9 |
47 |
Continued as Marine (Ground Assault). |
9 |
49 |
A mission goes wrong; Garnett Sims and several others are captured and mistreated by the enemy. Gain Garnett Sims's jailer as an Enemy. |
10 |
49 |
Became a Scout (Courier). |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Continued as Scout (Courier). |
11 |
54 |
Garnett Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster but Garnett Sims fail to help. Gain an Enemy. |
11 |
54 |
Psychologically damaged by Garnett Sims's time in the scouts. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
61 |
Garnett Sims is sent to a new community or parish to preach The Word among the poor. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
62 |
Garnett Sims aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Garnett Sims is sent to a new community or parish to preach The Word among the poor. |
14 |
69 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |