Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
24 |
Moved to a new world. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Continued as Rogue (Pirate). |
4 |
29 |
Crime pays off. Gain victim as Enemy. |
4 |
31 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
31 |
Continued as Rogue (Pirate). |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Corporate (Citizen). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Army (Infantry) with the new title Private. |
6 |
36 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
36 |
Gain rebels as Enemy |
7 |
36 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Retired. |
7 |
37 |
A new romantic starts. Gain an Ally. |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
46 |
A new romantic starts. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |