Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Heather Twaddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Broker). |
2 |
23 |
A good deal ensures Heather Twaddle is living the high life for a few years. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
25 |
Embroiled in legal trouble. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of Heather Twaddle's Contacts or Allies betrays Heather Twaddle, ending Heather Twaddle's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Citizen (Worker). |
7 |
37 |
Political upheaval strikes Heather Twaddle's homeworld, and Heather Twaddle is caught up in the revolution. |
7 |
40 |
Promoted to Citizen (Worker) rank 1. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
42 |
Heather Twaddle gain experience in a technical field as a computer operator or surveyor. |
9 |
44 |
Voluntarily left Worker |
9 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Navy (Flight) with the new title Crewman. |
9 |
46 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
10 |
46 |
Returned to Drifter (Scavenger). |
10 |
48 |
Heather Twaddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
50 |
Heather Twaddle have been following false teachings! |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
50 |
Retired. |
12 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Moved to a new world. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
67 |
Gained a contact. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |