Retired 3rd Officer James Buckman  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 70 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 7 (0)111957
Utilitarian, Lovely
 
Skills
Admin 0
Astrogation 2
Athletics (Strength) 2
Broker 1
Drive 0
Flyer (Grav) 1
Gun Combat (Archaic) 3
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 1
Mechanic 1
Medic 0
Melee (Grapple) 1
Recon 0
Science (Social Sciences/Archaeology) 1
Stealth 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Lance Corporal11
Agent Law Enforcement Sergeant24
Scout Explorer 01
Drifter Wanderer 01
Scout Courier Scout13
Merchant Merchant Marine 3rd Officer34
 
Name Type Affinity Enmity Power Influence Species
Nathaniel Montgomery Enemy 0 4 3 0 Trexen (M/46)
Georgia Riley Contact 2 1 0 3 Humaniti (F/30)
Adelaide Hawkins Rival 0 1 0 1 Trexen (F/90)
Adelaide Hawkins fell on hard times.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 A mission goes disastrously wrong due to James Buckman's commander’s error or incompetence, but James Buckman survive.
1 21 Cover for the commander and gain an Ally.
1 22 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
2 22 Voluntarily left Ground Assault
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 25 Go undercover to investigate an enemy.
2 25 Betrayed by a friend. One of James Buckman's Contacts or Allies betrays James Buckman, ending James Buckman's career. That Contact or Ally becomes a Rival or Enemy.
3 26 Continued as Agent (Law Enforcement).
3 29 Gained a contact.
3 30 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 30 Continued as Agent (Law Enforcement).
4 33 Birth or Death involving a family member or close friend.
4 34 Forced to continue current assignment.
4 34 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
5 34 Continued as Agent (Law Enforcement).
5 36 James Buckman's work ends up coming home with James Buckman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 36 Became a Scout (Explorer).
6 40 James Buckman have no idea what happened to James Buckman – they found James Buckman's ship drifting on the fringes of friendly space.
7 40 Failed to qualify for Colonist (Citizen).
7 40 Became a Drifter (Wanderer).
7 41 Betrayed by a friend. One of James Buckman's Contacts or Allies betrays James Buckman, ending James Buckman's career. That Contact or Ally becomes a Rival or Enemy.
8 41 Switched to Scout (Courier) with previous rank.
8 43 Spend several years jumping from world to world in James Buckman's scout ship.
9 45 Attempted to change assignments.
9 45 Failed to qualify for Surveyor (Scout).
9 45 Continued as Scout (Courier).
9 46 When dealing with an alien race, James Buckman botch an opportunity to gather extra intelligence about them.
9 46 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
9 49 Promoted to Scout (Courier) rank 1 with the new title Scout.
10 49 Continued as Scout (Courier).
10 50 Gained a contact.
11 53 Voluntarily left Courier
11 53 Became a Merchant (Merchant Marine) with the new title Crewman.
11 57 Given advanced training in a specialist field
11 57 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Merchant (Merchant Marine).
12 61 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Continued as Merchant (Merchant Marine).
13 65 Make an unexpected connection outside James Buckman's normal circles. Gain a Contact.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 65 Continued as Merchant (Merchant Marine).
14 67 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
14 69 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
15 69 Aging Crisis. Owe 50,000 for medical bills.
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