Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes disastrously wrong due to James Buckman's commander’s error or incompetence, but James Buckman survive. |
1 |
21 |
Cover for the commander and gain an Ally. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Ground Assault |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
Betrayed by a friend. One of James Buckman's Contacts or Allies betrays James Buckman, ending James Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
James Buckman's work ends up coming home with James Buckman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Scout (Explorer). |
6 |
40 |
James Buckman have no idea what happened to James Buckman – they found James Buckman's ship drifting on the fringes of friendly space. |
7 |
40 |
Failed to qualify for Colonist (Citizen). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
41 |
Betrayed by a friend. One of James Buckman's Contacts or Allies betrays James Buckman, ending James Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Switched to Scout (Courier) with previous rank. |
8 |
43 |
Spend several years jumping from world to world in James Buckman's scout ship. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Failed to qualify for Surveyor (Scout). |
9 |
45 |
Continued as Scout (Courier). |
9 |
46 |
When dealing with an alien race, James Buckman botch an opportunity to gather extra intelligence about them. |
9 |
46 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
9 |
49 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
49 |
Continued as Scout (Courier). |
10 |
50 |
Gained a contact. |
11 |
53 |
Voluntarily left Courier |
11 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
57 |
Given advanced training in a specialist field |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Make an unexpected connection outside James Buckman's normal circles. Gain a Contact. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
69 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |