Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Rewarded for a successful mission. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Jessie Wallace come into conflict with a splinter group Jessie Wallace's own religion which maintains Jessie Wallace's version is the wrong one. Gain 2 Rivals. |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
30 |
Jessie Wallace run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
33 |
Jessie Wallace accepted an offer of inducements to betray Jessie Wallace's faith. Gain 100,000 in cash. |
7 |
34 |
Returned to Drifter (Scavenger). |
7 |
35 |
Suffer from a life-threatening illness. |
8 |
35 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
39 |
Jessie Wallace is caught in the periphery of a scandal. |
8 |
39 |
Demoted to Believer (Holy Warrior) rank -1. |
9 |
39 |
Continued as Believer (Holy Warrior). |
9 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
43 |
Promoted to Believer (Holy Warrior) rank 0. |
10 |
43 |
Continued as Believer (Holy Warrior). |
10 |
44 |
Jessie Wallace faith is shaken. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Continued as Believer (Holy Warrior). |
11 |
48 |
Jessie Wallace aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
48 |
Retired. |
12 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
57 |
Moved to a new world. |
15 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |