Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Hard times caused by a lack of interstellar trade costs Joe Drogace Joe Drogace's job. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Psychologically damaged by Joe Drogace's time in the scouts. |
3 |
20 |
Became a Scholar (Scientist). |
3 |
23 |
An expedition or voyage goes wrong, leaving Joe Drogace stranded in the wilderness. |
4 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
Make an unexpected connection outside Joe Drogace's normal circles. Gain a Contact. |
5 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
32 |
Moved to a new world. |
7 |
35 |
Voluntarily left Mainstream Believer |
7 |
35 |
Became a Drifter (Wanderer). |
7 |
38 |
Spend time with an alien race. Gain a contact. |
8 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
40 |
Joe Drogace run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
40 |
Retired. |
9 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Moved to a new world. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Moved to a new world. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |