Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
19 |
Gain Enemy if John Gleeson don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Nearly killed. Owe 17,500 for medical bills. |
3 |
24 |
Became a Scout (Courier). |
3 |
28 |
John Gleeson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
John Gleeson do not know what happened to John Gleeson. There is a gap in John Gleeson's memory. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
33 |
Gain a patron in the arts. Gain an Ally |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
40 |
Gain a patron in the arts. Gain an Ally |
6 |
40 |
Promoted to Entertainer (Performer) rank 2. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
42 |
One of John Gleeson's pieces of art is stolen, and the investigation brings John Gleeson into the criminal underworld. |
7 |
44 |
Promoted to Entertainer (Performer) rank 3. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
45 |
Gain a patron in the arts. Gain an Ally |
8 |
48 |
Promoted to Entertainer (Performer) rank 4. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
49 |
Refused to criticise a questionable political leader on John Gleeson's homeworld. |
9 |
52 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
10 |
52 |
Continued as Entertainer (Performer). |
10 |
56 |
An investigation, tour, project or expedition goes wrong, stranding John Gleeson far from home. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
John Gleeson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
57 |
Switched to Drifter (Barbarian). |
12 |
61 |
Attacked by enemies that John Gleeson easily defeat. |
12 |
61 |
Gain Enemy if John Gleeson don't already have one. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Drifter (Barbarian). |
13 |
62 |
Find valuable salvage. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Drifter (Barbarian). |
14 |
66 |
John Gleeson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Retired. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |