Retired Field Agent Judith Enright  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 70 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 7 (0)111947
Saintly, Tolerant
 
Skills
Admin 0
Athletics (Endurance) 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Investigate 2
Language 0
Medic 1
Melee (Unarmed) 1
Pilot 0
Science (Life Sciences/Genetics) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 02
Marine Star Marine Marine01
Agent Corporate Agent Field Agent35
Drifter Barbarian 01
Drifter Scavenger 13
Believer Mainstream Believer Lay Person01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Erwin Bartley Rival 1 1 1 1 Luriani (M/64)
Erwin Bartley gains in power and influence.
Zelma Fuller Enemy 0 4 0 2 Happrhani (F/37)
Zelma Fuller is diminished in both power and influence.
Fannie Doyle Enemy 0 5 2 2 Lancian (F/14)
Fannie Doyle is a questionable figure such as a criminal, pirate or disgraced noble.
Essie Parker Ally 3 0 1 1 Yilean (M/35)
Angel Pierce Ally 5 0 3 2 Luriani (M/23)
 
Term Age History
1 18 Became a Scholar (Physician).
1 19 A rival researcher blackens Judith Enright's name or steals Judith Enright's research. Gain a Rival.
2 22 Continued as Scholar (Physician).
2 26 An expedition or voyage goes wrong, leaving Judith Enright stranded in the wilderness.
3 26 Failed to qualify for Line/Crew (Navy).
3 26 Submitted to the draft.
3 26 Became a Marine (Star Marine) with the new title Marine.
3 27 Lightly injured, no permanent damage. Fully recovered.
4 27 Became a Agent (Corporate Agent).
4 31 Go undercover to investigate an enemy.
4 31 Life ruined by a criminal gang. Gain the gang as an Enemy
4 31 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 31 Continued as Agent (Corporate Agent).
5 33 Rewarded for a successful mission.
6 35 Continued as Agent (Corporate Agent).
6 37 A new romantic starts. Gain an Ally.
6 39 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
7 39 Continued as Agent (Corporate Agent).
7 43 Befriended by a senior agent.
7 43 Promoted to Agent (Corporate Agent) rank 3.
8 43 Continued as Agent (Corporate Agent).
8 45 Judith Enright's work ends up coming home with Judith Enright, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 45 Failed to qualify for Field Researcher (Scholar).
9 45 Became a Drifter (Barbarian).
9 46 Attacked by enemies that Judith Enright easily defeat.
9 46 Gain Enemy if Judith Enright don't already have one.
10 49 Voluntarily left Barbarian
10 49 Failed to qualify for Merchant Academy.
10 49 Switched to Drifter (Scavenger).
10 50 Spend time with an alien race. Gain a contact.
10 53 Promoted to Drifter (Scavenger) rank 1.
11 53 Continued as Drifter (Scavenger).
11 57 Suffer from a life-threatening illness.
12 57 Failed to qualify for Merchant Marine (Merchant).
12 57 Continued as Drifter (Scavenger).
12 61 Suffer from a life-threatening illness.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Retired at age 61.
13 61 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 64 Moved to a new world.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 65 Voluntarily left Mainstream Believer
14 65 Retired.
14 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 69 Aging Crisis. Owe 20,000 for medical bills.
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