Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Spend several years jumping from world to world in Lera Brown's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Lera Brown's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
An investigation takes on a dangerous turn. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Gained a contact. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
50 |
A new romantic starts. Gain an Ally. |
9 |
50 |
Continued as Agent (Corporate Agent). |
9 |
52 |
Go undercover to investigate an enemy. |
9 |
52 |
Lost eye or limb. Fully recovered. |
9 |
54 |
Promoted to Agent (Corporate Agent) rank 3. |
10 |
54 |
Continued as Agent (Corporate Agent). |
10 |
58 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
58 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
11 |
58 |
Continued as Agent (Corporate Agent). |
11 |
62 |
Gained a contact. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Retired. |
12 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |