Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Lou Spice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Failed to qualify for Broker (Merchant). |
3 |
21 |
Switched to Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Lou Spice's Contacts or Allies betrays Lou Spice, ending Lou Spice's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Merchant (Broker). |
4 |
26 |
Gained a contact. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
30 |
Embroiled in legal trouble. |
6 |
32 |
Continued as Merchant (Broker). |
7 |
36 |
Continued as Merchant (Broker). |
7 |
37 |
Moved to a new world. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
44 |
Lou Spice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Became a Citizen (Colonist). |
9 |
46 |
Advanced training in a specialist field. |
10 |
48 |
Continued as Citizen (Colonist). |
10 |
52 |
Good fortune |
10 |
52 |
Forced to continue current assignment. |
10 |
52 |
Promoted to Citizen (Colonist) rank 1. |
11 |
52 |
Continued as Citizen (Colonist). |
11 |
54 |
A revolution, attack or other unusual event throws Lou Spice's life into chaos, forcing Lou Spice to leave the planet. |
12 |
54 |
Returned to Drifter (Barbarian). |
12 |
58 |
Contact with Government. |
12 |
58 |
Forced to muster out. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Retired. |
13 |
60 |
Moved to a new world. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |