Retired Experienced Trader Mae Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 70 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 8 (0)111858
Dramatic
 
Skills
Admin 0
Animals 0
Astrogation 0
Athletics (Endurance) 1
Broker 1
Diplomat 0
Drive 0
Electronics (Sensors) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee (Unarmed) 2
Navigation 0
Persuade 2
Pilot 0
Profession (Colonist/Farming) 1
Profession (Colonist/Ranching) 1
Profession (Freeloader/Scrounging) 1
Profession (Freeloader/Security) 1
Profession (Sports/Track & Field) 1
Profession (Hostile Environment/Underwater) 1
Recon 1
Science (Robotic Sciences) 0
Seafarer 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 23
Merchant Free Trader Experienced Trader33
Drifter Barbarian 03
Believer Holy Warrior Hopeful01
Scout Courier 02
Believer Missionary/Humanitarian Junior Project Worker01
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Jewell Horton Ally 4 0 0 0 Zaris (F/42)
Relationship becomes more intense.
Cindy Shorten Contact 2 0 0 1 Swanfeh (F/48)
Selma King Rival 1 0 2 1 Swanfeh (F/32)
Daphne Crogan Rival 2 2 0 2 Swanfeh (F/46)
Docia Howell Rival 3 1 2 2 Geonee (F/20)
Docia Howell gained influence with the character’s assistance.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 A new romantic starts. Gain an Ally.
1 26 Left the colonies.
2 26 Failed to qualify for Infantry (Army).
2 26 Became a Drifter (Scavenger).
2 30 Promoted to Drifter (Scavenger) rank 1.
3 30 Continued as Drifter (Scavenger).
3 31 Offered job by a patron. Now owe him a favor.
3 34 Promoted to Drifter (Scavenger) rank 2.
4 34 Became a Merchant (Free Trader).
4 37 Given advanced training in a specialist field
4 38 Promoted to Merchant (Free Trader) rank 1.
5 38 Continued as Merchant (Free Trader).
5 41 Make an unexpected connection outside Mae Clubb's normal circles. Gain a Contact.
5 42 Promoted to Merchant (Free Trader) rank 2.
6 42 Continued as Merchant (Free Trader).
6 43 Given advanced training in a specialist field
6 46 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
7 46 Voluntarily left Free Trader
7 46 Failed to qualify for Enforcer (Rogue).
7 46 Switched to Drifter (Barbarian).
7 48 Mae Clubb do not know what happened to Mae Clubb. There is a gap in Mae Clubb's memory.
8 48 Became a Believer (Holy Warrior) with the new title Hopeful.
8 50 Mae Clubb come into conflict with a splinter group Mae Clubb's own religion which maintains Mae Clubb's version is the wrong one. Gain 2 Rivals.
9 50 Returned to Drifter (Barbarian).
9 53 Contact with Government.
10 54 Continued as Drifter (Barbarian).
10 55 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 55 Became a Scout (Courier).
11 59 Perform an exemplary service for the scouts.
12 59 Continued as Scout (Courier).
12 63 Scarred. Fully recovered. Owe 10,000 for medical bills.
13 63 Returned to Drifter (Scavenger).
13 65 Betrayed by a friend. One of Mae Clubb's Contacts or Allies betrays Mae Clubb, ending Mae Clubb's career. That Contact or Ally becomes a Rival or Enemy.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 65 Retired at age 65.
14 65 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 68 Mae Clubb have been following false teachings!
15 68 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙