Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Marcia Mcarty rise to a position of power in Marcia Mcarty's colony or corporation. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Marcia Mcarty learn something Marcia Mcarty should not have – a corporate secret, a political scandal – which Marcia Mcarty can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Marcia Mcarty's business expands, Marcia Mcarty's corporation grows, or the colony thrives. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Flight). |
5 |
38 |
Scarred. |
6 |
38 |
Became a Agent (Intelligence). |
6 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Became a Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Marcia Mcarty's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Promoted to Merchant (Broker) rank 2. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
52 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
54 |
A good deal ensures Marcia Mcarty is living the high life for a few years. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
57 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |