Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Marjory Fletcher learn something Marjory Fletcher should not have – a corporate secret, a political scandal – which Marjory Fletcher can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Marjory Fletcher gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
A revolution, attack or other unusual event throws Marjory Fletcher's life into chaos, forcing Marjory Fletcher to leave the planet. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Drafted into Surveyor |
6 |
38 |
Became a Scout (Surveyor). |
6 |
41 |
Marjory Fletcher's ship is damaged, and Marjory Fletcher have to hitch-hike Marjory Fletcher's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Marjory Fletcher have been following false teachings! |
8 |
42 |
Returned to Citizen (Colonist). |
8 |
43 |
A revolution, attack or other unusual event throws Marjory Fletcher's life into chaos, forcing Marjory Fletcher to leave the planet. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
47 |
Severely injured. Owe 20,000 for medical bills. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |