Retired 3rd Secretary Marsha McNamara  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 70 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 10 (1)11158A
Joyful, Enduring
 
Skills
Admin 1
Astrogation 1
Broker 0
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics 0
Engineer (Power) 1
Language (Floriani (Florian League)) 1
Leadership 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Merchant Merchant Marine Senior Crewman13
Prisoner Thug 01
Scout Surveyor 01
Noble Administrator Clerk11
Noble Diplomat 3rd Secretary11
Drifter Scavenger 01
Believer Holy Warrior Hopeful01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Tillie Burke Contact 2 1 4 4 Dynchia (F/60)
Susie Forrest Rival 1 3 0 0 Ronnin (F/12)
Susie Forrest was ruined by misfortune caused by the character.
Green Philpot Rival 0 2 2 0 Ronnin (M/15)
Relationship becomes more moderate. Enemy becomes a rival.
Pleasant Barnett Contact 2 1 1 4 Ziadd (M/83)
Aersiaen Dharrghnou Ally 4 0 1 3 Vargr, Imperium (F/14)
Aletha Buckman Ally 3 0 2 0 Kargol (F/49)
Aletha Buckman is in prison or otherwise trapped somewhere.
Aletha Buckman has negatively life-changing event.
 
Term Age History
1 18 Failed to qualify for Infantry (Army).
1 18 Became a Drifter (Wanderer).
1 20 Drafted into Merchant Marine
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 Make an unexpected connection outside Marsha McNamara's normal circles. Gain a Contact.
3 26 Continued as Merchant (Merchant Marine).
3 27 Marsha McNamara's business or ship thrives.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 31 Accused of a crime
5 34 Became a Prisoner (Thug).
5 36 Escaped from prison.
6 38 Became a Scout (Surveyor).
6 40 Psychologically damaged by Marsha McNamara's time in the scouts.
7 40 Became a Noble (Administrator) with the new title Assistant.
7 44 Become deeply involved in politics on Marsha McNamara's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
7 44 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
8 44 Attempted to change assignments.
8 44 Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank.
8 45 A family scandal forces Marsha McNamara out of Marsha McNamara's position.
9 45 Switched to Drifter (Scavenger).
9 47 Scarred. Fully recovered. Owe 10,000 for medical bills.
10 47 Aging Crisis. Owe 50,000 for medical bills.
10 47 Retired at age 47.
10 47 Became a Believer (Holy Warrior) with the new title Hopeful.
10 48 Marsha McNamara aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 48 Retired.
11 50 Good fortune.
12 52 Aging Crisis. Owe 10,000 for medical bills.
12 56 A romantic relationship ends badly. Gain a Rival or Enemy.
13 56 Aging Crisis. Owe 30,000 for medical bills.
13 58 Gained a contact.
14 60 Aging Crisis. Owe 50,000 for medical bills.
14 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 64 Aging Crisis. Owe 20,000 for medical bills.
15 66 A new romantic starts. Gain an Ally.
16 68 Aging Crisis. Owe 50,000 for medical bills.
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