Retired Manager Maud Williamson  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 70 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 6 (0)111466
Flaring nostrils
 
Skills
Admin 2
Advocate 0
Broker 1
Deception 1
Diplomat 2
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Gunner (Capital) 1
Language (Gvegh (Vargr)) 1
Leadership 0
Mechanic 1
Melee (Blade) 2
Persuade 2
Profession (Sports/Atmosphere Surfing) 1
Science (Life Sciences) 0
Seafarer 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager22
Merchant Free Trader 24
Scout Explorer 01
Believer Holy Warrior Hopeful01
Merchant Broker 23
Believer Mainstream Believer Lay Person02
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Ignacio Forrest Contact 1 2 5 3 Cassilldan (M/50)
Adelaide Hale Enemy 0 6 2 1 Geonee (F/64)
Very bad falling out.
Georgina Payne Rival 1 2 4 0 Geonee (F/37)
Keith Steward Rival 1 2 4 0 Ne Kraeda ren Kelva (M/46)
Keith Steward is in desperate trouble and could use the character’s help.
Kelly Kinghead Contact 3 1 5 0 Geonee (M/23)
Relationship redefined. Rival becomes a contact.
Robert Oliver Contact 1 1 0 4 Darrian, Imperium (M/44)
Norah Cameron Enemy 0 5 1 0 Geonee (F/24)
Norah Cameron is missing under suspicious circumstances.
Otto Andrew Enemy 1 1 1 0 Trexen (M/78)
Relationship altered.
Bettie Hanson Enemy 1 2 1 3 Geonee (F/31)
Bettie Hanson gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Spent time maintaining and using heavy vehicles.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 25 Maud Williamson learn something Maud Williamson should not have – a corporate secret, a political scandal – which Maud Williamson can profit from illegally.
2 25 Gain a criminal contact.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Voluntarily left Corporate
3 26 Became a Merchant (Free Trader).
4 30 Continued as Merchant (Free Trader).
4 32 Risk Maud Williamson's fortune on a possibility lucrative deal and win.
4 34 Promoted to Merchant (Free Trader) rank 1.
5 34 Continued as Merchant (Free Trader).
5 35 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
5 38 Promoted to Merchant (Free Trader) rank 2.
6 38 Continued as Merchant (Free Trader).
6 40 Given advanced training in a specialist field
7 42 Voluntarily left Free Trader
7 42 Became a Scout (Explorer).
7 45 Maud Williamson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
8 46 Became a Believer (Holy Warrior) with the new title Hopeful.
8 48 Maud Williamson come into conflict with a splinter group Maud Williamson's own religion which maintains Maud Williamson's version is the wrong one. Gain 3 Rivals.
9 48 Switched to Merchant (Broker).
9 51 Make an unexpected connection outside Maud Williamson's normal circles. Gain a Contact.
9 52 Promoted to Merchant (Broker) rank 1.
10 52 Continued as Merchant (Broker).
10 55 Maud Williamson's ship or starport is destroyed by criminals. Gain them as an Enemy.
10 56 Promoted to Merchant (Broker) rank 2.
11 56 Aging Crisis. Owe 60,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Merchant (Broker).
11 58 Given advanced training in a specialist field
11 60 Forced to muster out.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Switched to Believer (Mainstream Believer) with the new title Lay Person.
12 62 Maud Williamson refused an offer of inducements to betray Maud Williamson's faith. Gain 1 enemies.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 64 Continued as Believer (Mainstream Believer).
13 66 Maud Williamson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 66 Aging Crisis. Owe 10,000 for medical bills.
14 66 Retired.
14 68 Moved to a new world.
15 70 Aging Crisis. Owe 20,000 for medical bills.
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