Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Mertie Hunter is rewarded for Mertie Hunter's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Mertie Hunter is rewarded for Mertie Hunter's diligence or cunning. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
A revolution, attack or other unusual event throws Mertie Hunter's life into chaos, forcing Mertie Hunter to leave the planet. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
Mertie Hunter refuse to secretly provide religious rites for a dying leader or noble, because they do not share Mertie Hunter's faith. |
6 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
40 |
Voluntarily left Mainstream Believer |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
45 |
Injured. |
9 |
45 |
Failed to qualify for Surveyor (Scout). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Navy (Flight) with the new title Crewman. |
9 |
48 |
Mertie Hunter is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Mertie Hunter as an Enemy. |
10 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
48 |
Returned to Drifter (Wanderer). |
10 |
49 |
Betrayed by a friend. One of Mertie Hunter's Contacts or Allies betrays Mertie Hunter, ending Mertie Hunter's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
51 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |