Retired Captain Miriam Desmond  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Kargol 70 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0) 9 (1)12 (2)111A89
Strong, Loyal, Reliable
 
Skills
Art (Creative) 0
Astrogation 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Clairvoyance 0
Deception 0
Drive (Mole) 1
Electronics (Remote Ops) 2
Engineer (M-drive) 2
Engineer (Power) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Leadership 2
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Recon 1
Seafarer 0
Steward 0
Streetwise 2
Survival 0
Telekinesis 1
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Psion Psi-Warrrior Knight24
Merchant Merchant Marine Captain67
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Treva Alvarez Ally 4 2 1 1 Geonee (F/55)
Relationship becomes more intense. Contact becomes an ally.
Christine Jackson Rival 1 0 3 2 Kargol (F/32)
Christine Jackson is a questionable figure such as a criminal, pirate or disgraced noble.
Jewel White Contact 2 0 2 0 Kargol (M/45)
Dulcie Ornery Ally 4 0 4 4 Kargol (F/68)
Dulcie Ornery is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 Encounter a Psionic institute.
1 21 Tested for psionic powers
2 22 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
2 25 Gain a contact outside of normal circles.
2 26 Promoted to Psion (Psi-Warrrior) rank 1.
3 26 Continued as Psion (Psi-Warrrior).
3 29 Moved to a new world.
3 30 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
4 30 Continued as Psion (Psi-Warrrior).
4 33 Psionic strength increases.
5 34 Continued as Psion (Psi-Warrrior).
5 36 Gift causes a former ally to turn on Miriam Desmond and betray Miriam Desmond. One Ally or Contact becomes an Enemy.
6 36 Entered Merchant Academy with the Shipboard curriculum.
6 37 Expand the field of Engineer (Power), but gain a Rival in Miriam Desmond's former tutor.
6 40 Graduated.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 40 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 41 Miriam Desmond's business or ship thrives.
7 44 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 44 Continued as Merchant (Merchant Marine).
8 47 Gained a contact.
9 48 Continued as Merchant (Merchant Marine).
9 51 Given advanced training in a specialist field
9 52 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 52 Aging Crisis. Owe 30,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Merchant (Merchant Marine).
10 55 A good deal ensures Miriam Desmond is living the high life for a few years.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 56 Continued as Merchant (Merchant Marine).
11 59 Make an unexpected connection outside Miriam Desmond's normal circles. Gain a Contact.
11 60 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 60 Aging Crisis. Owe 30,000 for medical bills.
12 60 Continued as Merchant (Merchant Marine).
12 64 Given advanced training in a specialist field
12 64 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 64 Continued as Merchant (Merchant Marine).
13 67 A new romantic starts. Gain an Ally.
13 68 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
13 68 Forced to muster out.
14 68 Aging Crisis. Owe 10,000 for medical bills.
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