Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Spend several years jumping from world to world in Myrtice Cox's scout ship. |
2 |
23 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Explorer). |
3 |
27 |
Myrtice Cox's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
27 |
Promoted to Scout (Explorer) rank 2. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
33 |
Myrtice Cox is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
34 |
Advanced training in a specialist field |
6 |
37 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
7 |
37 |
Continued as Marine (Ground Assault). |
7 |
39 |
Assigned to an assault on an enemy fortress. |
7 |
39 |
Injured |
7 |
41 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Marine Support (Marine). |
8 |
41 |
Continued as Marine (Ground Assault). |
8 |
44 |
A mission goes wrong; Myrtice Cox and several others are captured and mistreated by the enemy. Gain Myrtice Cox's jailer as an Enemy. |
9 |
44 |
Failed to qualify for Merchant Academy. |
9 |
44 |
Switched to Drifter (Barbarian). |
9 |
45 |
Find an Alien Artifact. |
9 |
48 |
Forced to continue current assignment. |
9 |
48 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
48 |
Continued as Drifter (Barbarian). |
11 |
52 |
Continued as Drifter (Barbarian). |
11 |
54 |
Betrayed by a friend. One of Myrtice Cox's Contacts or Allies betrays Myrtice Cox, ending Myrtice Cox's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
54 |
Failed to qualify for Merchant Academy. |
12 |
54 |
Returned to Drifter (Wanderer). |
12 |
55 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
13 |
55 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
58 |
Myrtice Cox is chosen to represent Myrtice Cox's faith in a vid show or other highly public forum. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
59 |
Retired at age 59. |
14 |
59 |
Continued as Believer (Mainstream Believer). |
14 |
60 |
Myrtice Cox have been following false teachings! |
15 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
60 |
Retired. |
15 |
63 |
A new romantic starts. Gain an Ally. |
16 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
65 |
Gained a contact. |
17 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |