Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Myrtle Ford learn something Myrtle Ford should not have – a corporate secret, a political scandal – which Myrtle Ford can profit from illegally. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Myrtle Ford's ship is damaged, and Myrtle Ford have to hitch-hike Myrtle Ford's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 4 Contacts. Gain 3 Enemies. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Myrtle Ford survey an alien world. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Perform an exemplary service for the scouts. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Entered Merchant Academy with the Business curriculum. |
8 |
48 |
Widely recognized. |
8 |
48 |
Dropped out of the merchant academy. |
9 |
48 |
Continued as Scout (Courier). |
9 |
51 |
Myrtle Ford's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Entertainer (Artist). |
10 |
56 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Entertainer (Artist). |
11 |
57 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Contact with Government. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |