Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Neta Forrest befriend a superior in the corporation or the colony. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Scarred. Owe 2,500 for medical bills. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
Nearly killed. Owe 5,000 for medical bills. |
6 |
37 |
Failed to qualify for Journalist (Entertainer). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Someone more charismatic but less devout than Neta Forrest has become Neta Forrest's superior. |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
45 |
Continued as Believer (Missionary/Humanitarian). |
8 |
49 |
Opponents of Neta Forrest's belief system ambush Neta Forrest. |
8 |
49 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
Neta Forrest refuse to secretly provide religious rites for a dying leader or noble, because they do not share Neta Forrest's faith. |
9 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Continued as Believer (Missionary/Humanitarian). |
10 |
54 |
Neta Forrest have been following false teachings! |
11 |
54 |
Retired. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |