Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Orpha Ray's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
A job goes wrong, forcing Orpha Ray to flee off-planet. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Go undercover to investigate an enemy. |
5 |
37 |
A job goes wrong, forcing Orpha Ray to flee off-planet. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Orpha Ray do not know what happened to Orpha Ray. There is a gap in Orpha Ray's memory. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Orpha Ray refused an offer of inducements to betray Orpha Ray's faith. Gain 2 enemies. |
9 |
45 |
Continued as Believer (Holy Warrior). |
9 |
46 |
Opponents of Orpha Ray's belief system ambush Orpha Ray. |
9 |
46 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
46 |
Returned to Merchant (Merchant Marine). |
10 |
49 |
Given advanced training in a specialist field |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
A good deal ensures Orpha Ray is living the high life for a few years. |
11 |
54 |
Forced to muster out. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
55 |
Orpha Ray is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Voluntarily left Missionary/Humanitarian |
13 |
58 |
Retired. |
13 |
59 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Accused of a crime. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |