Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Unit is slaughtered in a disastrous battle, for which Pattie Teague blame Pattie Teague's commander. Gain commander as Enemy. |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
22 |
Pattie Teague secretly provide religious rites for a dying leader or noble, although they do not share Pattie Teague's faith. Gain an Ally in the family and a Rival who disagrees with Pattie Teague's choice. |
2 |
23 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
23 |
Continued as Believer (Holy Warrior). |
3 |
26 |
Opponents of Pattie Teague's belief system ambush Pattie Teague. |
3 |
26 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
26 |
Became a Scout (Surveyor). |
4 |
28 |
Spend several years jumping from world to world in Pattie Teague's scout ship. |
4 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Courier (Scout). |
5 |
30 |
Continued as Scout (Surveyor). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
An investigation takes on a dangerous turn. |
6 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
41 |
Voluntarily left Law Enforcement |
8 |
41 |
Failed to qualify for Courier (Scout). |
8 |
41 |
Became a Drifter (Barbarian). |
8 |
45 |
Pattie Teague run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
49 |
Find Ancient Technology. |
9 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
50 |
Attacked by enemies that Pattie Teague easily defeat. |
10 |
50 |
Gain Enemy if Pattie Teague don't already have one. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Drifter (Wanderer). |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Drifter (Wanderer). |
12 |
61 |
Find an Alien Artifact. |
12 |
61 |
Forced to continue current assignment. |
12 |
61 |
Promoted to Drifter (Wanderer) rank 2. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Continued as Drifter (Wanderer). |
13 |
63 |
Suffer from a life-threatening illness. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
67 |
Pattie Teague accepted an offer of inducements to betray Pattie Teague's faith. Gain 660,000 in cash. |
14 |
67 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |