Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Reta Clarke learn something Reta Clarke should not have – a corporate secret, a political scandal – which Reta Clarke can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
4 |
26 |
Failed to qualify for Surveyor (Scout). |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
27 |
Contact with Government. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
35 |
Spent the college years partying. |
6 |
37 |
Graduated. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Make an unexpected connection outside Reta Clarke's normal circles. Gain a Contact. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
45 |
Voluntarily left Merchant Marine |
9 |
45 |
Became a Scholar (Field Researcher). |
9 |
48 |
Cheated in some fashion, advancing Reta Clarke's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
48 |
Gain an Enemy |
10 |
49 |
Continued as Scholar (Field Researcher). |
10 |
51 |
An expedition or voyage goes wrong, leaving Reta Clarke stranded in the wilderness. |
11 |
51 |
Returned to Merchant (Merchant Marine). |
11 |
54 |
Make an unexpected connection outside Reta Clarke's normal circles. Gain a Contact. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
Reta Clarke's ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
64 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Continued as Believer (Missionary/Humanitarian). |
15 |
66 |
Reta Clarke is sent to a new community or parish to preach The Word among the poor. |
15 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |