Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Suffered a deep tragedy. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Psion (Adept). |
2 |
23 |
Advanced training in a specialist field. |
3 |
24 |
Continued as Psion (Adept). |
3 |
28 |
Psionic abilities make Reta Fleming uncomfortable to be around. One contact or ally becomes a rival. |
4 |
28 |
Continued as Psion (Adept). |
4 |
31 |
Achieve a new level of discipline in Reta Fleming's powers/ |
4 |
32 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
5 |
32 |
Continued as Psion (Adept). |
5 |
36 |
Spent time mastering mind and body. |
6 |
36 |
Continued as Psion (Adept). |
6 |
40 |
Psionic strength increases. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
44 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
46 |
Reta Fleming learn something Reta Fleming should not have – a corporate secret, a political scandal – which Reta Fleming can profit from illegally. |
8 |
48 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
48 |
Voluntarily left Colonist |
9 |
48 |
Became a Entertainer (Journalist). |
9 |
49 |
Reta Fleming is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
49 |
Failed to qualify for Surveyor (Scout). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
50 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
11 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Reta Fleming come into conflict with a splinter group Reta Fleming's own religion which maintains Reta Fleming's version is the wrong one. Gain 3 Rivals. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
56 |
Victim of a crime. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |