Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
When dealing with an alien race, Sepaak botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Sepaak have no idea what happened to Sepaak – they found Sepaak's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Spend several years jumping from world to world in Sepaak's scout ship. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Sepaak is blamed for an accident that causes the death of several crew members. Sepaak's guilt drives Sepaak to excel. |
5 |
29 |
Failed to qualify for Colonist (Citizen). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
31 |
A mission goes wrong; Sepaak and several others are captured and mistreated by the enemy. Gain Sepaak's jailer as an Enemy. |
6 |
31 |
Became a Merchant (Free Trader). |
6 |
32 |
Risk Sepaak's fortune on a possibility lucrative deal and win. |
6 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
35 |
Continued as Merchant (Free Trader). |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Continued as Merchant (Free Trader). |
8 |
43 |
A series of bad deals and decisions force Sepaak into bankruptcy. Sepaak salvages what Sepaak can. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
43 |
Became a Citizen (Corporate). |
9 |
46 |
Sepaak befriend a superior in the corporation or the colony. |
9 |
47 |
Promoted to Citizen (Corporate) rank 1. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Continued as Citizen (Corporate). |
10 |
49 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Voluntarily left Missionary/Humanitarian |
12 |
53 |
Retired. |
12 |
57 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Accused of a crime. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |