Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Sidney Bowditch's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
30 |
Failed to qualify for Law Enforcement (Agent). |
5 |
30 |
Switched to Drifter (Barbarian). |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
38 |
Forced to muster out. |
7 |
38 |
Became a Agent (Intelligence). |
7 |
41 |
Gained a contact. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
45 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Returned to Drifter (Barbarian). |
9 |
48 |
Sidney Bowditch do not know what happened to Sidney Bowditch. There is a gap in Sidney Bowditch's memory. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |