Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Stephanie Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Stephanie Stephens's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Stephanie Stephens's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Failed to qualify for Law Enforcement (Agent). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
38 |
Moved to a new world. |
6 |
39 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
7 |
39 |
Voluntarily left Line/Crew |
7 |
39 |
Became a Citizen (Colonist). |
7 |
40 |
Stephanie Stephens's business expands, Stephanie Stephens's corporation grows, or the colony thrives. |
7 |
43 |
Promoted to Citizen (Colonist) rank 1. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
47 |
Birth or Death involving a family member or close friend. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired. |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |