Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
A job goes wrong, forcing Sybil Hunter to flee off-planet. |
2 |
19 |
Failed to qualify for Army Academy (Military Academy). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Drafted into Engineer/Gunner |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Find an Alien Artifact. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
During a battle, defeat or victory depends on Sybil Hunter's actions. Sybil Hunter actions lead to an honorabe discharge. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Army (Cavalry) with the new title Private. |
5 |
33 |
Thrown into a brutal ground war |
5 |
34 |
Attempt at commissioned failed. |
5 |
34 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
34 |
Continued as Army (Cavalry). |
6 |
35 |
Assigned to a peacekeeping role. |
6 |
38 |
Attempt at commissioned failed. |
6 |
38 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Infantry (Army). |
7 |
38 |
Continued as Army (Cavalry). |
7 |
39 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
8 |
39 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
42 |
Sybil Hunter efforts do not go unnoticed by the Imperium. |
8 |
43 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
9 |
43 |
Continued as Noble (Administrator). |
9 |
45 |
Political manoeuvrings usurp Sybil Hunter's position. Gain a Rival. |
10 |
45 |
Switched to Drifter (Barbarian). |
10 |
46 |
Sybil Hunter do not know what happened to Sybil Hunter. There is a gap in Sybil Hunter's memory. |
11 |
46 |
Failed to qualify for Merchant Academy. |
11 |
46 |
Switched to Drifter (Wanderer). |
11 |
47 |
Suffer from a life-threatening illness. |
12 |
47 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
12 |
48 |
Good fortune |
13 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
51 |
Retired at age 51. |
13 |
51 |
Continued as Noble (Diplomat). |
13 |
52 |
An assassin attempts to end Sybil Hunter's life. |
14 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
55 |
Sybil Hunter retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
56 |
Forced to continue current assignment. |
14 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
56 |
Continued as Believer (Missionary/Humanitarian). |
15 |
57 |
Good fortune |
16 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
60 |
Continued as Believer (Missionary/Humanitarian). |
16 |
62 |
Sybil Hunter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
17 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
62 |
Retired. |
17 |
65 |
Moved to a new world. |
18 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
68 |
Accused of a crime. |
19 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |