Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Gained a contact. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Verdie Kelley is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Became a Agent (Corporate Agent). |
4 |
28 |
Advanced training in a specialist field. |
4 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
29 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Advanced training in a specialist field. |
5 |
33 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
33 |
Continued as Agent (Corporate Agent). |
6 |
34 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
37 |
Voluntarily left Corporate Agent |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
39 |
Betrayed by a friend. One of Verdie Kelley's Contacts or Allies betrays Verdie Kelley, ending Verdie Kelley's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
40 |
A prank goes horribly wrong. Gain an Enemy |
8 |
43 |
Graduated. |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Make an unexpected connection outside Verdie Kelley's normal circles. Gain a Contact. |
9 |
47 |
Forced to continue current assignment. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Verdie Kelley's business or ship thrives. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Encounter a Psionic institute. |
11 |
55 |
Tested for psionic powers |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Verdie Kelley's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Retired. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |