Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
25 |
Wilda Graham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
Commanding officer takes an interest in Wilda Graham's career. |
4 |
34 |
Promoted to Navy (Flight) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Flight). |
5 |
35 |
Wilda Graham is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
Spend several years jumping from world to world in Wilda Graham's scout ship. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
Spend several years jumping from world to world in Wilda Graham's scout ship. |
7 |
43 |
Promoted to Scout (Courier) rank 2. |
8 |
43 |
Continued as Scout (Courier). |
8 |
45 |
When dealing with an alien race, Wilda Graham have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
47 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Switched to Scout (Surveyor) with previous rank. |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Promoted to Scout (Surveyor) rank 4. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Returned to Scout (Courier). |
10 |
54 |
Wilda Graham's ship is damaged, and Wilda Graham have to hitch-hike Wilda Graham's way back across the stars to the nearest scout base. |
10 |
54 |
Gain 4 Contacts. Gain 2 Enemies. |
11 |
54 |
Became a Merchant (Free Trader). |
11 |
55 |
Make an unexpected connection outside Wilda Graham's normal circles. Gain a Contact. |
12 |
58 |
Continued as Merchant (Free Trader). |
12 |
62 |
Wilda Graham's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
64 |
Good fortune |
13 |
66 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Wilda Graham refused an offer of inducements to betray Wilda Graham's faith. Gain 1 enemies. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |