Retired Senior Scout Wilda Graham  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 70 F 1 (-2) 2 (-2) 1 (-2) 10 (1) 7 (0) 4 (-1)121A74
Stupid, Focused, Socially precise
 
Skills
Admin 0
Astrogation 2
Athletics (Dexterity) 1
Electronics (Computers) 2
Electronics (Sensors) 1
Engineer (Life Support) 2
Engineer (Power) 1
Flyer (Ornithopter) 1
Gun Combat 0
Gunner (Turret) 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Profession (Worker/Biologicals) 1
Profession (Hostile Environment/Low-G) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand11
Navy Flight Petty Officer, 1st class44
Scout Courier Senior Scout34
Scout Surveyor Senior Scout41
Merchant Free Trader 02
Believer Mainstream Believer Initiate12
 
Name Type Affinity Enmity Power Influence Species
Tamara Ede Enemy 0 2 1 3 Kedepu (F/24)
Tamara Ede is out of contact doing something interesting but not suspicious.
Ross Hays Rival 1 3 4 3 Ne Kraeda ren Kelva (M/11)
Ross Hays’s relationships have begun to affect the character.
Ada Morales Ally 3 0 3 5 Dynchia (F/59)
Lassie Perry Rival 1 2 3 2 Darmine (F/33)
Richmond Bowditch Contact 3 1 1 1 Sydite (M/29)
Richmond Bowditch’s relationships have begun to affect the character.
Preston Reed Contact 3 1 4 2 Happrhani (M/64)
Preston Reed fell on hard times.
Hassie Griffin Contact 1 2 1 0 Kedepu (F/52)
Leigh Rice Contact 2 1 1 2 Geonee (M/28)
Leigh Rice gains in influence.
Rubin Freeman Enemy 0 3 5 4 Kedepu (M/79)
Rubin Freeman gains in power and influence.
Matt Barnett Enemy 0 3 5 0 Luriani (M/58)
Lavinia Barnett Contact 1 2 0 3 Libert (F/23)
Lavinia Barnett was ruined by misfortune caused by the character.
Adah Welter Enemy 0 2 1 0 Kedepu (F/41)
Agatha Patterson Enemy 0 3 1 0 Kedepu (F/88)
Alonza Pabst Rival 1 3 2 5 Kedepu (M/22)
Alva Day Contact 1 1 1 0 Kedepu (M/32)
Alva Day’s relationships have begun to affect the character.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Vessel participates in a notable military engagement.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Flight) with previous rank.
2 25 Wilda Graham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Flight).
3 27 Advanced training in a specialist field.
3 30 Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class.
4 30 Continued as Navy (Flight).
4 33 Commanding officer takes an interest in Wilda Graham's career.
4 34 Promoted to Navy (Flight) rank 4 with the new title Petty Officer, 1st class.
5 34 Continued as Navy (Flight).
5 35 Wilda Graham is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6 35 Became a Scout (Courier).
6 37 Spend several years jumping from world to world in Wilda Graham's scout ship.
6 39 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 39 Continued as Scout (Courier).
7 41 Spend several years jumping from world to world in Wilda Graham's scout ship.
7 43 Promoted to Scout (Courier) rank 2.
8 43 Continued as Scout (Courier).
8 45 When dealing with an alien race, Wilda Graham have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8 47 Promoted to Scout (Courier) rank 3 with the new title Senior Scout.
9 47 Attempted to change assignments.
9 47 Switched to Scout (Surveyor) with previous rank.
9 50 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 51 Promoted to Scout (Surveyor) rank 4.
10 51 Attempted to change assignments.
10 51 Returned to Scout (Courier).
10 54 Wilda Graham's ship is damaged, and Wilda Graham have to hitch-hike Wilda Graham's way back across the stars to the nearest scout base.
10 54 Gain 4 Contacts. Gain 2 Enemies.
11 54 Became a Merchant (Free Trader).
11 55 Make an unexpected connection outside Wilda Graham's normal circles. Gain a Contact.
12 58 Continued as Merchant (Free Trader).
12 62 Wilda Graham's ship or starport is destroyed by criminals. Gain them as an Enemy.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 62 Retired at age 62.
13 62 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 64 Good fortune
13 66 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 66 Continued as Believer (Mainstream Believer).
14 68 Wilda Graham refused an offer of inducements to betray Wilda Graham's faith. Gain 1 enemies.
15 70 Aging Crisis. Owe 20,000 for medical bills.
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