Retired Field Agent Wilhelmina Larson  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 70 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 4 (-1)111774
Strait-laced, Abrasive
 
Skills
Animals 0
Athletics 0
Deception 3
Drive 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Investigate 1
Jack-of-All-Trades 1
Medic 0
Melee (Unarmed) 2
Persuade 1
Profession (Worker/Religion) 1
Profession (Freeloader/Scrounging) 1
Recon 0
Stealth 0
Steward 1
Streetwise 2
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Citizen Colonist Settler23
Entertainer Journalist 01
Agent Intelligence Field Agent23
Drifter Scavenger 01
Believer Mainstream Believer Lay Person01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Clemmie Crawford Enemy 0 4 1 0 Vlazhdumecta (F/44)
Ina Mcandrew Rival 1 3 5 0 Libert (F/46)
Ina Mcandrew's influence is diminished.
Columbus Sapping Contact 2 1 1 5 Zaris (M/20)
Columbus Sapping gains in power and influence.
Berniece Bradley Contact 2 1 1 1 Vlazhdumecta (F/97)
Hobert McKenzie Enemy 0 4 3 3 Vlazhdumecta (M/33)
Beulah Lowther Rival 1 2 0 4 Vlazhdumecta (F/58)
Cletus Holt Contact 2 2 5 4 Vlazhdumecta (M/53)
Hamp Fox Contact 0 2 1 4 Murrissi (M/57)
 
Term Age History
1 18 Failed to qualify for Scientist (Scholar).
1 18 Became a Drifter (Wanderer).
1 22 Find Ancient Technology.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Suffer from a life-threatening illness.
3 23 Became a Citizen (Colonist).
3 24 Wilhelmina Larson gain experience in a technical field as a computer operator or surveyor.
3 27 Promoted to Citizen (Colonist) rank 1.
4 27 Continued as Citizen (Colonist).
4 28 Advanced training in a specialist field.
4 31 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 31 Continued as Citizen (Colonist).
5 34 Life ruined by a criminal gang. Gain the gang as an Enemy
6 34 Became a Entertainer (Journalist).
6 35 Wilhelmina Larson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7 35 Returned to Drifter (Wanderer).
7 38 Injured. Fully recovered. Owe 2,500 for medical bills.
8 38 Failed to qualify for Broker (Merchant).
8 38 Continued as Drifter (Wanderer).
8 42 Offered job by a patron. Now owe him a favor.
9 42 Became a Agent (Intelligence).
9 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 46 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
10 46 Continued as Agent (Intelligence).
10 49 Established a network of contacts. Gain 2 contacts.
10 50 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
11 50 Continued as Agent (Intelligence).
11 53 Go undercover to investigate an enemy.
11 51 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
11 54 Forced to muster out.
12 54 Failed to qualify for Merchant Marine (Merchant).
12 54 Switched to Drifter (Scavenger).
12 57 Betrayed by a friend. One of Wilhelmina Larson's Contacts or Allies betrays Wilhelmina Larson, ending Wilhelmina Larson's career. That Contact or Ally becomes a Rival or Enemy.
13 57 Aging Crisis. Owe 20,000 for medical bills.
13 57 Retired at age 57.
13 57 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 58 Wilhelmina Larson is sent to a new community or parish to preach The Word among the poor.
14 61 Aging Crisis. Owe 50,000 for medical bills.
14 61 Voluntarily left Mainstream Believer
14 61 Retired.
14 63 Gained a contact.
15 65 Aging Crisis. Owe 30,000 for medical bills.
15 67 Gained a contact.
16 69 Aging Crisis. Owe 50,000 for medical bills.
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