Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Yetta Foster's work ends up coming home with Yetta Foster, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Army Support (Army). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Yetta Foster run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Pirate (Rogue). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
39 |
Victim of a crime |
6 |
41 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
45 |
Yetta Foster foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
45 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
8 |
45 |
Voluntarily left Line/Crew |
8 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
46 |
Find valuable salvage. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
54 |
Find valuable salvage. |
10 |
57 |
Forced to continue current assignment. |
10 |
57 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Continued as Drifter (Scavenger). |
11 |
60 |
Yetta Foster run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired. |
12 |
61 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |