Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Scarred. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Marine Support (Marine). |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Gain Enemy if Zenobia Bluit don't already have one. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Zenobia Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
29 |
Betrayed by a friend. One of Zenobia Bluit's Contacts or Allies betrays Zenobia Bluit, ending Zenobia Bluit's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Prisoner (Inmate). |
5 |
30 |
Disgraced. Word of Zenobia Bluit's criminal past reaches Zenobia Bluit's homeworld. |
6 |
33 |
Continued as Prisoner (Inmate). |
6 |
37 |
Make friends with another inmate; gain them as a Contact. |
6 |
37 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
37 |
Paroled from prison. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Risk Zenobia Bluit's fortune on a possibility lucrative deal and win. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Risk Zenobia Bluit's fortune on a possibility lucrative deal and win. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
A good deal ensures Zenobia Bluit is living the high life for a few years. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Risk Zenobia Bluit's fortune on a possibility lucrative deal and win. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Zenobia Bluit aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Retired. |
13 |
59 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Victim of a crime. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |