Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
32 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
Alfreda Martinez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Scholar (Field Researcher). |
6 |
34 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
37 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
37 |
Continued as Scholar (Field Researcher). |
7 |
38 |
An expedition or voyage goes wrong, leaving Alfreda Martinez stranded in the wilderness. |
8 |
38 |
Became a Entertainer (Performer). |
8 |
39 |
Win a prestigious prize. |
8 |
42 |
Promoted to Entertainer (Performer) rank 1. |
9 |
42 |
Continued as Entertainer (Performer). |
9 |
43 |
Gain a patron in the arts. Gain an Ally |
9 |
46 |
Promoted to Entertainer (Performer) rank 2. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Entertainer (Performer). |
10 |
49 |
Refused to criticise a questionable political leader on Alfreda Martinez's homeworld. |
10 |
50 |
Promoted to Entertainer (Performer) rank 3. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Voluntarily left Performer |
11 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
52 |
Alfreda Martinez refused an offer of inducements to betray Alfreda Martinez's faith. Gain 2 enemies. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Alfreda Martinez secretly provide religious rites for a dying leader or noble, although they do not share Alfreda Martinez's faith. Gain an Ally in the family and a Rival who disagrees with Alfreda Martinez's choice. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
60 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Alfreda Martinez come into conflict with a splinter group Alfreda Martinez's own religion which maintains Alfreda Martinez's version is the wrong one. Gain 3 Rivals. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Retired. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |