Retired Sergeant Amelia Payne  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 71 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 2 (-2)111A62
Boorish, Constantly cracks knuckles, Always seems out of breath
 
Skills
Advocate 1
Athletics (Dexterity) 1
Broker 1
Drive (Walker) 2
Drive (Wheel) 1
Electronics 0
Flyer 0
Gambler 1
Gun Combat (Energy) 2
Gunner (Ortillery) 1
Investigate 1
Mechanic 1
Persuade 1
Profession (Worker/Religion) 1
Recon 1
Science (Space Sciences) 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant24
Entertainer Artist 01
Merchant Broker 12
Merchant Free Trader 23
Scout Courier 01
Believer Holy Warrior Fighter12
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Gust Coulston Enemy 0 2 0 0 Suerrat (M/26)
Gust Coulston is diminished in both power and influence.
Sherman Teague Enemy 0 2 0 5 Suerrat (M/47)
Sherman Teague is a member of an organisation which holds a generally opposite view of the Traveller.
Unknown Douglas Enemy 0 3 3 2 Suerrat (M/24)
 
Term Age History
1 18 Failed to qualify for Field Researcher (Scholar).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Birth or Death involving a family member or close friend.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 25 Given specialist training in vehicles.
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Continued as Agent (Law Enforcement).
3 27 Amelia Payne's work ends up coming home with Amelia Payne, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 27 Became a Entertainer (Artist).
4 29 Amelia Payne is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
5 29 Became a Merchant (Broker).
5 32 Gained a contact.
5 33 Promoted to Merchant (Broker) rank 1.
6 33 Continued as Merchant (Broker).
6 36 Amelia Payne's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 36 Returned to Agent (Law Enforcement).
7 39 Accepted a deal with criminal or other figure under investigation.
8 39 Switched to Merchant (Free Trader).
8 43 Promoted to Merchant (Free Trader) rank 1.
9 43 Continued as Merchant (Free Trader).
9 46 Given advanced training in a specialist field
9 47 Promoted to Merchant (Free Trader) rank 2.
10 47 Continued as Merchant (Free Trader).
10 49 Amelia Payne's ship or starport is destroyed by criminals. Gain them as an Enemy.
11 49 Became a Scout (Courier).
11 51 Psychologically damaged by Amelia Payne's time in the scouts.
12 51 Aging Crisis. Owe 20,000 for medical bills.
12 51 Retired at age 51.
12 51 Became a Believer (Holy Warrior) with the new title Hopeful.
12 55 Amelia Payne aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 55 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 55 Aging Crisis. Owe 20,000 for medical bills.
13 55 Continued as Believer (Holy Warrior).
13 58 Opponents of Amelia Payne's belief system ambush Amelia Payne.
13 58 Injured. Fully recovered. Owe 5,000 for medical bills.
14 58 Aging Crisis. Owe 40,000 for medical bills.
14 58 Retired.
14 62 Good fortune.
15 62 Aging Crisis. Owe 50,000 for medical bills.
15 64 Victim of a crime.
16 66 Aging Crisis. Owe 50,000 for medical bills.
16 68 Good fortune.
17 70 Aging Crisis. Owe 60,000 for medical bills.
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