Retired Corporal Ann Enright  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Vlazhdumecta 71 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2) 8 (0)None111528
Fuddy duddy, Spindly legs, Guilt prone
 
Skills
Admin 0
Broker 1
Carouse 0
Drive (Wheel) 1
Electronics (Comms) 1
Flyer 0
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Sports/Golf) 1
Recon 1
Science (Space Sciences/Cosmology) 1
Stealth 1
Steward 0
Streetwise 3
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 01
Agent Law Enforcement Corporal13
Merchant Merchant Marine Senior Crewman14
Scout Surveyor 01
Drifter Wanderer 13
Believer Holy Warrior Hopeful01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Garland Read Contact 2 1 6 5 Vlazhdumecta (M/16)
Augustine Hayes Enemy 0 2 2 1 Vlazhdumecta (M/16)
Aurelia Murray Enemy 1 2 0 1 Lancian (F/17)
Aurelia Murray gained power at the expense of a third party who now blames the character.
Aurelia Murray was ruined by misfortune caused by the character.
Forgiveness.
Terry Sherris Ally 3 0 0 2 Urunishani (M/55)
Terry Sherris fell on hard times.
Elsa Costigan Enemy 0 4 3 2 Vlazhdumecta (F/21)
Elsa Costigan has life-changing event that creates new responsibilities.
Ha Eljae Al Enemy 0 1 4 5 Ael Yael (F/52)
Ha Eljae Al is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 25 Accepted a deal with criminal or other figure under investigation.
3 25 Failed to qualify for Engineer/Gunner (Navy).
3 25 Submitted to the draft.
3 25 Switched to Merchant (Merchant Marine) with the new title Crewman.
4 29 Continued as Merchant (Merchant Marine).
4 32 A good deal ensures Ann Enright is living the high life for a few years.
4 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 33 Continued as Merchant (Merchant Marine).
5 36 Make an unexpected connection outside Ann Enright's normal circles. Gain a Contact.
6 37 Continued as Merchant (Merchant Marine).
6 38 Ann Enright's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 38 Became a Scout (Surveyor).
7 41 Psychologically damaged by Ann Enright's time in the scouts.
8 41 Failed to qualify for Merchant Marine (Merchant).
8 41 Became a Drifter (Wanderer).
8 43 Encounter a Psionic institute.
8 43 Tested for psionic powers
9 45 Continued as Drifter (Wanderer).
9 49 Moved to a new world.
10 49 Aging Crisis. Owe 20,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Drifter (Wanderer).
10 52 Drafted into Law Enforcement
10 53 Promoted to Drifter (Wanderer) rank 1.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Returned to Agent (Law Enforcement).
11 55 Go undercover to investigate an enemy.
11 55 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
11 57 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Continued as Agent (Law Enforcement).
12 59 Ann Enright's work ends up coming home with Ann Enright, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 59 Became a Believer (Holy Warrior) with the new title Hopeful.
13 60 Ann Enright aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 60 Aging Crisis. Owe 60,000 for medical bills.
14 60 Retired.
14 62 Moved to a new world.
15 64 Aging Crisis. Owe 50,000 for medical bills.
15 68 Betrayal. Convert an Ally into a Rival or Enemy.
16 68 Aging Crisis. Owe 50,000 for medical bills.
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