Retired 2nd Officer Anne Connell  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 71 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 9 (1)1116A9
Nuanced
 
Skills
Athletics (Endurance) 2
Broker 1
Carouse 1
Deception 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Investigate 1
Jack-of-All-Trades 1
Language 0
Mechanic 2
Medic 1
Melee (Grapple) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Recon 0
Stealth 0
Steward 1
Streetwise 3
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Merchant Merchant Marine 2nd Officer45
Rogue Enforcer 34
Drifter Scavenger 02
Believer Holy Warrior Hopeful01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Berta McKee Rival 1 1 1 1 Darmine (F/25)
Berta McKee is particularly unusual, such as an artificial intelligence or very alien being.
Edward Learmonth Ally 2 0 2 1 Ronnin (M/18)
Gabriel Jephcots Contact 0 2 3 1 Humaniti (M/83)
Gabriel Jephcots is in desperate trouble and could use the character’s help.
Sim Hunniford Rival 1 3 0 2 Florian (M/49)
Sigrid Walker Rival 2 2 2 4 Luriani (F/46)
Sigrid Walker gains in influence.
Luetta Jimenez Rival 2 2 2 1 Humaniti (F/38)
Ila Winn Contact 2 1 1 2 Ronnin (F/17)
Ila Winn gains in power and influence.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Anne Connell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 Bankrupted by a rival. Gain the other trader as a Rival.
2 25 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 25 Continued as Merchant (Merchant Marine).
3 27 Befriend a useful ally in one sphere. Gain an Ally.
3 29 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 29 Continued as Merchant (Merchant Marine).
4 31 Make an unexpected connection outside Anne Connell's normal circles. Gain a Contact.
4 33 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 33 Continued as Merchant (Merchant Marine).
5 34 A good deal ensures Anne Connell is living the high life for a few years.
5 37 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 37 Continued as Merchant (Merchant Marine).
6 38 A good deal ensures Anne Connell is living the high life for a few years.
6 41 Forced to muster out.
7 41 Became a Rogue (Enforcer).
7 42 Anne Connell spend months in the dangerous criminal underworld.
7 45 Promoted to Rogue (Enforcer) rank 1.
8 45 Continued as Rogue (Enforcer).
8 46 Gained a contact.
8 49 Promoted to Rogue (Enforcer) rank 2.
9 49 Continued as Rogue (Enforcer).
9 52 Involved in the planning of an impressive heist.
9 53 Promoted to Rogue (Enforcer) rank 3.
10 53 Continued as Rogue (Enforcer).
10 54 Severely injured. Fully recovered. Owe 5,000 for medical bills.
11 54 Failed to qualify for Scientist (Scholar).
11 54 Switched to Drifter (Scavenger).
11 55 Injured. Fully recovered. Owe 2,500 for medical bills.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Drifter (Scavenger).
12 61 Suffer from a life-threatening illness.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Became a Believer (Holy Warrior) with the new title Hopeful.
13 64 Anne Connell come into conflict with a splinter group Anne Connell's own religion which maintains Anne Connell's version is the wrong one. Gain 2 Rivals.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 64 Retired.
14 68 Gained a contact.
15 68 Aging Crisis. Owe 20,000 for medical bills.
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