Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Severely injured. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Becky Doyle's work ends up coming home with Becky Doyle, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
Gain Enemy if Becky Doyle don't already have one. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Find valuable salvage. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Failed to qualify for Intelligence (Agent). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
40 |
Becky Doyle do not know what happened to Becky Doyle. There is a gap in Becky Doyle's memory. |
7 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Becky Doyle accepted an offer of inducements to betray Becky Doyle's faith. Gain 300,000 in cash. |
8 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
44 |
Retired. |
8 |
46 |
Birth or Death involving a family member or close friend. |
9 |
50 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Good fortune. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |