Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Study Profession (Hostile Environment/Underwater) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Bell Casey left the community. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Bell Casey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bell Casey fail to help. Gain an Enemy. |
3 |
27 |
Bell Casey inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
29 |
Serve as the courier for an important message from the Imperium. |
4 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
40 |
Bell Casey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Continued as Psion (Psi-Warrrior). |
8 |
48 |
Gain a contact outside of normal circles. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Psion (Psi-Warrrior) rank 1. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Continued as Psion (Psi-Warrrior). |
9 |
51 |
Gain a contact outside of normal circles. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Continued as Psion (Psi-Warrrior). |
10 |
54 |
Attempt to use powers for personal gain, but it backfires. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired. |
11 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |