Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
During a battle, defeat or victory depends on Belva Watkins's actions. Belva Watkins actions lead to an honorabe discharge. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Belva Watkins's Contacts or Allies betrays Belva Watkins, ending Belva Watkins's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Explorer (Scout). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Army (Infantry) with the new title Private. |
5 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
29 |
Switched to Drifter (Scavenger). |
6 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
33 |
Continued as Drifter (Scavenger). |
7 |
37 |
Suffer from a life-threatening illness. |
8 |
37 |
Failed to qualify for Performer (Entertainer). |
8 |
37 |
Switched to Drifter (Barbarian). |
8 |
41 |
Betrayed by a friend. One of Belva Watkins's Contacts or Allies betrays Belva Watkins, ending Belva Watkins's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Belva Watkins faith is shaken. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Voluntarily left Missionary/Humanitarian |
10 |
45 |
Retired. |
10 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |