Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Accepted a deal with criminal or other figure under investigation. |
2 |
20 |
Became a Rogue (Thief). |
2 |
22 |
Crime pays off. Gain victim as Enemy. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
27 |
A police detective or rival criminal forces Blanche Fabble to flee and vows to hunt Blanche Fabble down. Gain an Enemy. |
4 |
27 |
Became a Scout (Explorer). |
4 |
29 |
Perform an exemplary service for the scouts. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
38 |
Blanche Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
39 |
Promoted to Scout (Explorer) rank 2. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Continued as Scout (Explorer). |
7 |
42 |
Psychologically damaged by Blanche Fabble's time in the scouts. |
8 |
42 |
Failed to qualify for Scientist (Scholar). |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
43 |
Severely injured. Owe 3,750 for medical bills. |
9 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Returned to Scout (Explorer). |
9 |
47 |
Spend several years jumping from world to world in Blanche Fabble's scout ship. |
10 |
47 |
Continued as Scout (Explorer). |
10 |
49 |
Blanche Fabble inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |