Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
19 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Cecil Keiler is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Army (Army Support) with the new title Private. |
4 |
30 |
Thrown into a brutal ground war |
4 |
31 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
5 |
31 |
Voluntarily left Army Support |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Became a Drifter (Barbarian). |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Attacked by enemies that Cecil Keiler easily defeat. |
6 |
39 |
Gain Enemy if Cecil Keiler don't already have one. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Offered job by a patron. Now owe him a favor. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
44 |
Survived a risky adventure but gained nothing. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
48 |
Cecil Keiler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
49 |
A good deal ensures Cecil Keiler is living the high life for a few years. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Make an unexpected connection outside Cecil Keiler's normal circles. Gain a Contact. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
A series of bad deals and decisions force Cecil Keiler into bankruptcy. Cecil Keiler salvages what Cecil Keiler can. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
67 |
Opponents of Cecil Keiler's belief system ambush Cecil Keiler. |
14 |
67 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Retired. |
15 |
68 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |