Retired 4th Officer Cecil Keiler  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 71 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 5 (-1)111885
Random, Bony hands, Accommodating
 
Skills
Athletics 0
Deception 0
Drive (Wheel) 1
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Gunner 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 2
Medic 0
Melee 0
Pilot (Spacecraft) 1
Recon 1
Seafarer 0
Steward 0
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Rogue Pirate Lackey01
Army Army Support Lance Corporal11
Drifter Barbarian 03
Drifter Wanderer 02
Merchant Merchant Marine 4th Officer24
Believer Missionary/Humanitarian Junior Project Worker01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Christine Oakden Rival 1 2 6 1 Darmine (F/40)
Relationship redefined. Contact becomes an rival.
Thomas Hooligan Rival 0 0 2 3 Urunishani (F/21)
Elvera Davis Contact 3 1 1 1 Answerin (F/56)
Elvera Davis is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Vessel participates in a diplomatic mission.
1 19 Gain a contact.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 26 Cecil Keiler is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3 26 Became a Rogue (Pirate) with the new title Lackey.
3 27 Scarred. Fully recovered. Owe 5,000 for medical bills.
4 27 Failed to qualify for Explorer (Scout).
4 27 Submitted to the draft.
4 27 Became a Army (Army Support) with the new title Private.
4 30 Thrown into a brutal ground war
4 31 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
5 31 Voluntarily left Army Support
5 31 Failed to qualify for Merchant Academy.
5 31 Became a Drifter (Barbarian).
6 35 Continued as Drifter (Barbarian).
6 39 Attacked by enemies that Cecil Keiler easily defeat.
6 39 Gain Enemy if Cecil Keiler don't already have one.
7 39 Continued as Drifter (Barbarian).
7 43 Offered job by a patron. Now owe him a favor.
8 43 Failed to qualify for Merchant Academy.
8 43 Switched to Drifter (Wanderer).
8 44 Survived a risky adventure but gained nothing.
9 47 Continued as Drifter (Wanderer).
9 48 Cecil Keiler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 48 Became a Merchant (Merchant Marine) with the new title Crewman.
10 49 A good deal ensures Cecil Keiler is living the high life for a few years.
10 52 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 52 Aging Crisis. Owe 30,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Merchant (Merchant Marine).
11 56 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Continued as Merchant (Merchant Marine).
12 60 Make an unexpected connection outside Cecil Keiler's normal circles. Gain a Contact.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Continued as Merchant (Merchant Marine).
13 64 A series of bad deals and decisions force Cecil Keiler into bankruptcy. Cecil Keiler salvages what Cecil Keiler can.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 64 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 67 Opponents of Cecil Keiler's belief system ambush Cecil Keiler.
14 67 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 67 Retired.
15 68 Moved to a new world.
16 71 Aging Crisis. Owe 20,000 for medical bills.
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