Retired Combat Leader Clarissa Lamb  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 71 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 12 (2) 5 (-1)1117C5
Tolerates disorder, Successful in school, Unlucky
 
Skills
Animals 0
Athletics (Strength) 1
Broker 1
Carouse 1
Deception 2
Drive 0
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 1
Jack-of-All-Trades 1
Leadership 1
Persuade 2
Profession (Hostile Environment) 0
Recon 1
Science (Robotic Sciences/Robotics) 1
Streetwise 3
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Drifter Scavenger 01
Merchant Free Trader 12
Drifter Wanderer 02
Entertainer Performer 13
Believer Holy Warrior Combat Leader23
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Elizebeth Keiler Rival 1 3 4 3 Cafadan (F/40)
Elizebeth Keiler is particularly unusual, such as an artificial intelligence or very alien being.
Liza Hunt Rival 1 2 2 5 Dynchia, Imperium (F/39)
Liza Hunt gains in power and influence.
Carmella Matson Rival 1 1 1 2 Ronnin (F/14)
Olivia Jack Ally 2 0 0 2 Yilean (F/57)
Jeanette Chambers Ally 1 0 3 0 Vanejenese (F/33)
Jeanette Chambers has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Gained a contact.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Lightly injured, no permanent damage. Fully recovered.
3 26 Failed to qualify for Enforcer (Rogue).
3 26 Became a Drifter (Scavenger).
3 28 Clarissa Lamb do not know what happened to Clarissa Lamb. There is a gap in Clarissa Lamb's memory.
4 28 Became a Merchant (Free Trader).
4 31 Given advanced training in a specialist field
4 32 Promoted to Merchant (Free Trader) rank 1.
5 32 Continued as Merchant (Free Trader).
5 35 Imperial trade restrictions force Clarissa Lamb out of business.
6 35 Failed to qualify for Merchant Academy.
6 35 Switched to Drifter (Wanderer).
6 39 Spend time with an alien race. Gain a contact.
7 39 Continued as Drifter (Wanderer).
7 43 Clarissa Lamb do not know what happened to Clarissa Lamb. There is a gap in Clarissa Lamb's memory.
8 43 Became a Entertainer (Performer).
8 47 Gained a contact.
8 47 Promoted to Entertainer (Performer) rank 1.
9 47 Continued as Entertainer (Performer).
9 50 One of Clarissa Lamb's pieces of art is stolen, and the investigation brings Clarissa Lamb into the criminal underworld.
10 51 Aging Crisis. Owe 20,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Entertainer (Performer).
10 53 Public opinion turns on Clarissa Lamb.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 53 Became a Believer (Holy Warrior) with the new title Hopeful.
11 54 Clarissa Lamb is sent to a new community or parish to preach The Word among the poor.
11 57 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Continued as Believer (Holy Warrior).
12 58 Moved to a new world.
12 61 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Continued as Believer (Holy Warrior).
13 63 Clarissa Lamb come into conflict with a splinter group Clarissa Lamb's own religion which maintains Clarissa Lamb's version is the wrong one. Gain 2 Rivals.
14 63 Aging Crisis. Owe 60,000 for medical bills.
14 63 Retired.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 67 Aging Crisis. Owe 30,000 for medical bills.
15 71 A new romantic starts. Gain an Ally.
16 71 Aging Crisis. Owe 10,000 for medical bills.
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