Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Risk Clyde Walker's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside Clyde Walker's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Betrayed by a friend. One of Clyde Walker's Contacts or Allies betrays Clyde Walker, ending Clyde Walker's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
46 |
During a battle, defeat or victory depends on Clyde Walker's actions. Clyde Walker actions lead to an honorabe discharge. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Retired. |
8 |
47 |
Amnesia. |
9 |
53 |
Moved to a new world. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
56 |
Gained a contact. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
65 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
Good fortune. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |