Retired 4th Officer Clyde Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 71 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 8 (0)111488
Goal Orientated, Joking
 
Skills
Art (Creative) 0
Broker 1
Carouse 1
Drive 0
Electronics (Comms) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Gun Combat 0
Language 0
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Recon 0
Steward 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer25
Drifter Wanderer 01
Navy Line/Crew Crewman01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Annette Murphy Ally 3 0 1 3 Libert (F/82)
Annette Murphy gained influence with the character’s assistance.
Ida Fernandez Enemy 0 4 3 0 Libert (M/47)
Leigh Bates Contact 0 0 1 0 Libert (M/21)
Vada Stone Contact 0 2 2 3 Answerin (F/53)
Fronie Wade Ally 1 0 1 4 Libert (F/17)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Befriend a useful ally in one sphere. Gain an Ally.
2 22 Continued as Merchant (Merchant Marine).
2 24 Embroiled in legal trouble.
3 26 Continued as Merchant (Merchant Marine).
3 27 Risk Clyde Walker's fortune on a possibility lucrative deal and win.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 34 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 37 Make an unexpected connection outside Clyde Walker's normal circles. Gain a Contact.
5 38 Forced to muster out.
6 38 Failed to qualify for Field Researcher (Scholar).
6 38 Became a Drifter (Wanderer).
6 42 Betrayed by a friend. One of Clyde Walker's Contacts or Allies betrays Clyde Walker, ending Clyde Walker's career. That Contact or Ally becomes a Rival or Enemy.
7 42 Failed to qualify for Courier (Scout).
7 42 Submitted to the draft.
7 42 Became a Navy (Line/Crew) with the new title Crewman.
7 46 During a battle, defeat or victory depends on Clyde Walker's actions. Clyde Walker actions lead to an honorabe discharge.
8 46 Aging Crisis. Owe 50,000 for medical bills.
8 46 Retired at age 46.
8 46 Retired.
8 47 Amnesia.
9 53 Moved to a new world.
10 54 Aging Crisis. Owe 60,000 for medical bills.
10 56 Gained a contact.
11 58 Aging Crisis. Owe 60,000 for medical bills.
11 62 Betrayal. Convert an Ally into a Rival or Enemy.
12 62 Aging Crisis. Owe 50,000 for medical bills.
12 65 A new romantic starts. Gain an Ally.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 68 Good fortune.
14 70 Aging Crisis. Owe 50,000 for medical bills.
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