Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Journalist (Entertainer). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Injured. Fully recovered. |
2 |
24 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
24 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
25 |
During a battle, defeat or victory depends on Coral Reid's actions. The ship suffers severe damage and Coral Reid is blamed for the disaster. Coral Reid is court - martialled and discharged. |
4 |
25 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
26 |
Moved to a new world. |
4 |
29 |
Promoted to Noble (Dilettante) rank 1. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
5 |
30 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
5 |
33 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
6 |
33 |
Continued as Noble (Diplomat). |
6 |
36 |
Inherit a gift from a rich relative. |
6 |
37 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
7 |
37 |
Continued as Noble (Diplomat). |
7 |
41 |
Coral Reid manipulate and charm Coral Reid's way through high society. Gain a Rival and an Ally. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Administrator (Noble). |
8 |
41 |
Continued as Noble (Diplomat). |
8 |
44 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
9 |
45 |
Continued as Noble (Diplomat). |
9 |
49 |
Join a conspiracy of nobles that were caught. |
9 |
49 |
A family scandal forces Coral Reid out of Coral Reid's position. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Opponents of Coral Reid's belief system ambush Coral Reid. |
10 |
51 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
51 |
Became a Drifter (Wanderer). |
11 |
53 |
Offered job by a patron. Now owe him a favor. |
11 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
55 |
Failed to qualify for Merchant Marine (Merchant). |
12 |
55 |
Switched to Drifter (Scavenger). |
12 |
57 |
Encounter a Psionic institute. |
12 |
57 |
Tested for psionic powers |
12 |
59 |
Promoted to Drifter (Scavenger) rank 1. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Drifter (Scavenger). |
13 |
62 |
Coral Reid do not know what happened to Coral Reid. There is a gap in Coral Reid's memory. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
66 |
Coral Reid come into conflict with a splinter group Coral Reid's own religion which maintains Coral Reid's version is the wrong one. Gain 1 Rivals. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Retired. |
15 |
70 |
Birth or Death involving a family member or close friend. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |