Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
29 |
Gained a contact. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
Make an unexpected connection outside Da Siurdu's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
45 |
Embroiled in legal trouble. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Rogue (Thief). |
8 |
50 |
A crime lord considers Da Siurdu his protégé. |
8 |
50 |
Promoted to Rogue (Thief) rank 1. |
9 |
50 |
Continued as Rogue (Thief). |
9 |
54 |
Da Siurdu commit a legendary crime. |
9 |
54 |
Promoted to Rogue (Thief) rank 2. |
10 |
54 |
Continued as Rogue (Thief). |
10 |
58 |
Da Siurdu spend months in the dangerous criminal underworld. |
10 |
58 |
Promoted to Rogue (Thief) rank 3. |
11 |
58 |
Attempted to change assignments. |
11 |
58 |
Failed to qualify for Pirate (Rogue). |
11 |
58 |
Continued as Rogue (Thief). |
11 |
61 |
Da Siurdu spend months in the dangerous criminal underworld. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Rogue (Thief). |
12 |
64 |
A job goes wrong, forcing Da Siurdu to flee off-planet. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Retired. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |