Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Spend several years jumping from world to world in Delilah Batt's scout ship. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Delilah Batt's ship is damaged, and Delilah Batt have to hitch-hike Delilah Batt's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
24 |
Became a Merchant (Broker). |
3 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
29 |
Delilah Batt's business or ship thrives. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Drafted into Merchant Marine |
8 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Make an unexpected connection outside Delilah Batt's normal circles. Gain a Contact. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Delilah Batt's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
55 |
Delilah Batt secretly provide religious rites for a dying leader or noble, although they do not share Delilah Batt's faith. Gain an Ally in the family and a Rival who disagrees with Delilah Batt's choice. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Continued as Believer (Mainstream Believer). |
12 |
62 |
Delilah Batt is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
62 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Continued as Believer (Mainstream Believer). |
13 |
66 |
Delilah Batt retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Continued as Believer (Mainstream Believer). |
14 |
67 |
Someone more charismatic but less devout than Delilah Batt has become Delilah Batt's superior. |
14 |
70 |
Forced to muster out. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |